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Distributed Systems Course Project
Distributed Systems Go Raft Consensus Backend
Overview
As part of my Software Engineering curriculum at CODE University of Applied Sciences, I designed and implemented a distributed key-value store that demonstrates core concepts of distributed systems including consensus, replication, and fault tolerance.
System Design
Architecture
The system consists of:
- Multiple server nodes forming a cluster
- Raft consensus algorithm for leader election and log replication
- Client library for read/write operations
- Monitoring and debugging tools
Key Features
- Fault Tolerance: System remains operational even when minority of nodes fail
- Consistency: Strong consistency guarantees through Raft consensus
- Scalability: Horizontal scaling by adding more nodes
- Partition Tolerance: Handles network partitions gracefully
Implementation Details
Raft Consensus Algorithm
Implemented the complete Raft protocol including:
- Leader election
- Log replication
- Safety guarantees
- Log compaction
type RaftNode struct {
id int
state NodeState
currentTerm int
votedFor *int
log []LogEntry
commitIndex int
lastApplied int
}
Network Communication
- gRPC for inter-node communication
- Protocol buffers for message serialization
- Efficient batching for log replication
Storage Layer
- In-memory data store with periodic snapshots
- Write-ahead logging for durability
- Configurable persistence options
Testing Strategy
Unit Tests
- Individual component testing
- Mock network layer for isolation
- Edge case coverage
Integration Tests
- Multi-node cluster testing
- Network partition simulation
- Leader failure scenarios
Chaos Engineering
- Random node failures
- Network latency injection
- Message dropping simulation
Performance Metrics
- Throughput: 10,000+ operations/second
- Latency: <10ms for committed writes
- Recovery Time: <5 seconds after leader failure
- Consistency: 100% under all tested scenarios
Technologies Used
- Go for high-performance concurrent programming
- gRPC for RPC communication
- Protocol Buffers for serialization
- Docker for deployment and testing
- Prometheus for metrics
Challenges Overcome
Timing Issues
Distributed systems are notoriously difficult to debug:
- Implemented comprehensive logging
- Built visualization tools for state machine
- Created deterministic test framework
Network Partitions
Handling split-brain scenarios:
- Implemented proper quorum logic
- Added fencing mechanisms
- Thorough testing of edge cases
Performance Optimization
Balancing consistency and performance:
- Batching of log entries
- Pipelining of network operations
- Efficient state machine implementation
Learning Outcomes
This project provided deep insights into:
- Consensus algorithms and their practical challenges
- Trade-offs in distributed systems (CAP theorem)
- Importance of testing in distributed environments
- Performance optimization in concurrent systems
Future Enhancements
- Multi-Raft for sharding
- Read-only replicas for scaling reads
- Dynamic membership changes
- Compression and more efficient snapshot mechanisms
Code Repository
The project is open-source and available on GitHub with comprehensive documentation and examples.